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4xTextures_GTAV_rgt-s_dither
by Helaman
4xTextures_GTAV_rgt-s_dither
Scale: 4
Architecture: RGT
Architecture Option: RGT-S
Author: Philip Hofmann
License: CC-BY-0.4
Purpose: Restoration
Subject: Game Textures
Input Type: Images
Release Date: 08.05.2024
Dataset: GTAV_512_Textures
Dataset Size: 7061
OTF (on the fly augmentations): No
Pretrained Model: 4xTextures_GTAV_rgt-s
Iterations: 128'000
Batch Size: 6,4
GT Size: 128,256
Description: A model to upscale game textures, trained on GTAV Textures, handles jpg compression down to 80 and was trained with dithering. Basically the previous 4xTextures_GTAV_rgt-s model but extended to handle dithering.
Showcase:
Slow Pics 25 Examples
Architecture | RGT |
---|---|
Scale | 4x |
Color Mode | |
License | CC-BY-4.0 Private use Commercial use Distribution Modifications Credit required State Changes No Liability & Warranty |
Date | 2024-05-08 |
Dataset | GTAV_512_Textures |
Dataset size | 7061 |
Training iterations | 128000 |
Training batch size | 4 |
Training HR size | 256 |
Training OTF | No |