2xAoMR_mosr
Link to Github Release with more infos to the process
2xAoMR_mosr
Scale: 4
Architecture: MoSR
Architecture Option: mosr
Author: Philip Hofmann
License: CC-BY-0.4
Purpose: A 2x mosr upscaling model for game textures
Subject: Game Textures
Input Type: Images
Release Date: 21.09.2024 (dd/mm/yy)
Dataset: Game Textures from Age of Mythology: Retold
Dataset Size: 13'847
OTF (on the fly augmentations): No
Pretrained Model: 4xNomos2_hq_mosr
Iterations: 510'000
Batch Size: 4
Patch Size: 64
Description:
In short: A 2x game texture mosr upscaling model, trained on and for (but not limited to) Age of Mythology: Retold textures.
Since I have been playing Age of Mythology: Retold (casual player), I thought it would be interesting to train an single image super resolution model on (and for) game textures of AoMR, but this model should be usable for other game textures aswell. This is a 2x model, since the biggest texture images are already 4096x4096, I thought going 4x on those would be overkill (also there are already 4x game texture upscaling models, so this model can be used for similiar cases where 4x is not needed).
Model Showcase: Slowpics
Architecture | MoSR |
---|---|
Scale | 2x |
Color Mode | |
License | CC-BY-4.0 Private use Commercial use Distribution Modifications Credit required State Changes No Liability & Warranty |
Date | 2024-09-21 |
Dataset | Game Textures from Age of Mythology: Retold |
Dataset size | 13847 |
Training iterations | 510000 |
Training batch size | 4 |
Training HR size | 128 |
Training OTF | No |