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Normals Generator General

Category: Normal Map/Bump Map Generation Purpose: Map Generation - Normal Maps

This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.

ArchitectureESRGAN
Scale1x
Size
64nf23nb
Color Mode
LicenseCC-BY-NC-SA-4.0
Private use
Distribution
Modifications
Credit required
Same License
State Changes
No Liability & Warranty
Disclaimer
Date2019-04-28
Training iterations215000

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