Normals Generator General
by LyonHrt
Category: Normal Map/Bump Map Generation Purpose: Map Generation - Normal Maps
This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.
Architecture | ESRGAN |
---|---|
Scale | 1x |
Size | 64nf23nb |
Color Mode | |
License | CC-BY-NC-SA-4.0 Private use Distribution Modifications Credit required Same License State Changes No Liability & Warranty |
Date | 2019-04-28 |
Training iterations | 215000 |