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Good for
Takes composite/RF/VHS NES footage and attempts to restore it to RGB quality. Assumes footage has been properly deinterlaced via field duplication from 240p to 480p/720p/etc. Note that:
- All footage was captured in 240p/480p/720p NTSC.
- RGB footage was captured via an AV Famicom with the RGB Blaster via the Retrotink 2x or GBS Control.
- The model was trained exclusively on individual frames, so it can't fix things like dropouts.
- The even and odd fields of NES composite tend to be a bit...different from each other, so there will be some jitter at 60fps.
- I don't have access to an NES Toploader, so I wouldn't expect it to fix the jailbars very well.
Compared to the OmniSR variant of this model, this version runs more quickly (despite the larger model file size), and should do a good job on footage captured directly from the console using composite. If your footage is from a VHS tape or was captured over RF, the slower OmniSR model is probably a better choice.
Revision History:
- 1.5.0 (09/17/2025): Added "Small" version of model
Training details (7)
- Date
- 2025-09-17
- Dataset
- Screenshots of NES games
- Dataset size
- 198
- Training iterations
- 236330
- Training batch size
- 8
- Training HR size
- 128
- Training OTF
- No
Model
Rights
MIT

