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NES Composite to RGB

Takes composite/RF/VHS NES footage and attempts to restore it to RGB quality. Assumes footage has been properly deinterlaced via field duplication from 240p to 480p. Note that:

  • All footage was captured in 240p/480p NTSC.
  • RGB footage was captured via an AV Famicom with the RGB Blaster via the Retrotink 2x.
  • The model was trained exclusively on individual frames, so it can't fix things like dropouts.
  • The even and odd fields of NES composite tend to be a bit...different from each other, so there will be some jitter at 60fps.
  • I don't have access to an NES Toploader, so I wouldn't expect it to fix the jailbars very well.
ArchitectureOmniSR
Scale1x
Color Mode
LicenseMIT
Private use
Commercial use
Distribution
Modifications
Credit required
No Liability & Warranty
Disclaimer
Date2024-11-03
DatasetScreenshots of NES games
Dataset size194
Training iterations445000
Training HR size128
Training OTFNo

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