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Category: Normal Map/Bump Map Generation Purpose: Map Generation - roughness and displacement maps
This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.
Pretrained model: 1x_DIV2K-Lite_450k.pth
Training details (6)
- Date
- 2020-11-07
- Dataset
- CC0 textures/displacement maps/roughness maps, 2K size, randomly downscaled OTF (by 1, 2, and 4) to get more variation
- Dataset size
- 14784
- Training iterations
- 215000
- Training epochs
- 137
- Training HR size
- 64