How To Upscale

FrankenMapGenerator-CX Lite

by Joey

Category: Normal Map/Bump Map Generation Purpose: Map Generation - roughness and displacement maps

This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.

Pretrained model: 1x_DIV2K-Lite_450k.pth

ArchitectureESRGAN
Scale1x
Size
32nf12nb
Color Mode
LicenseCC-BY-NC-SA-4.0
Private use
Distribution
Modifications
Credit required
Same License
State Changes
No Liability & Warranty
Disclaimer
Date2020-11-07
DatasetCC0 textures/displacement maps/roughness maps, 2K size, randomly downscaled OTF (by 1, 2, and 4) to get more variation
Dataset size14784
Training iterations215000
Training epochs137
Training HR size64

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