How To Upscale
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DXTless SourceEngine

This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey.

ArchitectureESRGAN
Scale1x
Size
64nf23nb
Color Mode
LicenseWTFPL
Private use
Commercial use
Distribution
Modifications
Disclaimer
Date2021-04-10
DatasetMostly TF2 textures with some misc stuff in, artificially expanded.
Dataset size473
Training iterations170000
Training OTFNo

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