BeforeAfter
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Scroll to zoom · Drag to panDXTless SourceEngine
Good for
This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey.
Training details (5)
- Date
- 2021-04-10
- Dataset
- Mostly TF2 textures with some misc stuff in, artificially expanded.
- Dataset size
- 473
- Training iterations
- 170000
- Training OTF
- No
Model
Rights
WTFPLDisclaimer
Private use
Commercial use
Distribution
Modifications

