DXTless SourceEngine
by Xeller
This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey.
| Architecture | ESRGAN |
|---|---|
| Scale | 1x |
| Size | 64nf23nb |
| Color Mode | |
| License | WTFPL Private use Commercial use Distribution Modifications |
| Date | 2021-04-10 |
| Dataset | Mostly TF2 textures with some misc stuff in, artificially expanded. |
| Dataset size | 473 |
| Training iterations | 170000 |
| Training OTF | No |

