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DXTless SourceEngine
by Xeller
This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey.
Architecture | ESRGAN |
---|---|
Scale | 1x |
Size | 64nf23nb |
Color Mode | |
License | WTFPL Private use Commercial use Distribution Modifications |
Date | 2021-04-10 |
Dataset | Mostly TF2 textures with some misc stuff in, artificially expanded. |
Dataset size | 473 |
Training iterations | 170000 |
Training OTF | No |