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DXTDecompressor Source V3

1xESRGANby JosephtheKP

Removing compression artifacts from DXT1 compressed textures. This model was created to remove DXT1 compression artifacts from textures imported into the Source Engine. Compressed textures in the engine sometimes have a green-tint which this model also corrects. The data for this model contained a good mix of diffuse textures and normal maps which means this model is pretty good at removing compression from normals as well. Creating this model was a real learning experience for me and I hope someone finds a good use for it.

Training details (6)
Date
2021-12-21
Dataset
Uncompressed textures from various Source Engine games (https://github.com/JosephtheKP/sourceengine_tga_archive) and some data provided by friends
Training iterations
300000
Training epochs
50
Training batch size
2
Training HR size
64

Model

Architecture
ESRGAN
Scale
1x
Size
64nf23nb
Color Mode

Rights

WTFPL
Private use
Commercial use
Distribution
Modifications
Disclaimer

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