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DXTDecompressor Source V3

Removing compression artifacts from DXT1 compressed textures. This model was created to remove DXT1 compression artifacts from textures imported into the Source Engine. Compressed textures in the engine sometimes have a green-tint which this model also corrects. The data for this model contained a good mix of diffuse textures and normal maps which means this model is pretty good at removing compression from normals as well. Creating this model was a real learning experience for me and I hope someone finds a good use for it.

ArchitectureESRGAN
Scale1x
Size
64nf23nb
Color Mode
LicenseWTFPL
Private use
Commercial use
Distribution
Modifications
Disclaimer
Date2021-12-21
DatasetUncompressed textures from various Source Engine games (https://github.com/JosephtheKP/sourceengine_tga_archive) and some data provided by friends
Training iterations300000
Training epochs50
Training batch size2
Training HR size64

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